![]() As a result, we’ll find a slider under Morphs – Morph Loader – Name of Morph File. This should bring in our morph without an error message. Under Choose Morph Files, pick the OBJ you’ve exported from Blender. Pick the DAZ Studio preset and leave all the default options unless intact. Importing into DAZ Studioīack in DAZ Studio, and with our character selected, head over to Edit – Object – Morph Loader Pro. ![]() The next step is to bring our change into DAZ Studio so that we have a simple slider to play with. The export options I’m using are as follows: When you’re done, make sure your character is the only object selected in Object Mode, then export it via File – Export – Wavefront OBJ. scale, move and rotate anything you like, but for heaven’s sake DO NOT add or remove polygons to the scene. Model your change, making sure no geometry is added or lost in the process.
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